AI Insights · Timothy · March 2022
Top 5 City Building Games on iOS in Australia: Q1 2022
Explore the performance trends of the top 5 city building games on iOS in Australia during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 city building games on iOS in Australia showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts saw its weekly revenue peak at approximately $20.9K in mid-March, with a notable increase from $11.3K at the end of February. Weekly downloads reached their highest point in early January at around 3.6K and then fluctuated, ending the quarter at just under 1K. Active users for the game started at around 14.7K in late December, peaking at 21.7K in early January, and then settled at 15.9K by the end of March.
Merge County® from Microfun Limited experienced a significant rise in weekly revenue, starting at $3.8K in late December and reaching up to $19.2K by the end of March. Downloads were relatively stable, peaking at 1.1K in late January and maintaining a range between 700 and 1K throughout the quarter. Active users steadily increased from around 1K in late December to approximately 2.8K by the end of March.
The Simpsons™: Tapped Out by Electronic Arts had a mixed performance. Weekly revenue peaked at approximately $11.6K in late March, while downloads saw a gradual decline from 1.1K in late December to about 700 by the end of March. Active users slightly decreased from 5.7K at the beginning of the quarter to around 4.5K by the end of March.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED showed varied revenue trends, peaking at around $4.9K in late February. Downloads remained low but saw a slight increase towards the end of the quarter, peaking at 219 in mid-March. Active users showed a gradual increase from 549 in late December to 618 by the end of March.
Trailer Park Boys Greasy Money by Eastside Games had relatively stable weekly revenue, peaking at approximately $3.1K in late February. Downloads were minimal, with a slight peak at 143 in late January. Active users showed a slight decline from 1.2K in late December to around 882 by the end of March.
For more insights and detailed data, visit Sensor Tower.